Thanks to the adoption of this roguelike approach to level progression, Mind Control Delete ramps up the challenge. One of the drawbacks with the original title was how easy it was to breeze through the few levels that were there. Lose your lives and you’ll have to return to the beginning of the node and grind those levels out all over again. A roguelike element has been implemented, giving players a number of lives to complete a ‘node’ which is comprised of five or more separate slow-mo combat scenarios. In SUPERHOT: Mind Control Delete, a few twists have been added in. ![]() Defeat enough enemies without dying and you’ll advance to the next level. You need to constantly be keeping an eye out for enemy fire making its way towards you with striking red lines trailing the bullet, all against the minimalist white canvas of each level. You have to use this mechanic to your advantage, shooting not where your enemies are, but where they’re going to be. ![]() In SUPERHOT, time moves only when you do. More of just about everything you could conceivably want from the time-warping slow-mo shooter.įor those not familiar with SUPERHOT, let me give you a quick rundown. Skip forward four years and SUPERHOT: Mind Control Delete has come to give fans the ‘MORE’ that they wanted. Oh, and the giant flashing words across my screen that repeatedly reminded me the name of the game I was playing. The implications of my character’s actions in the game within the game’s real-world. The sinister nature of the SUPERHOT executable running on the computer. When I reviewed SUPERHOT back in 2016, I was enamored with its compelling gameplay, but moreso with the mystery of its world.
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