![]() Some people were not able to finish it and therefore didn't get the punchline/twist of the game.PJ Masks: Hero Academy is an action and adventures game for kids where you can find the most famous heroes from children's TV. Thank you very much for playing the game until the end. I will tweak the shit out of it for the next game :D Yeah, I used the cinemachine package from Unity which has a look ahead feature but I could tweak it so that it felt right. Maybe I will make a checklist for my testers so that I get feedback for everything :D But after getting this feedback several times now, I will pay more attention for my next games. Unfortunately, none of our testers mentioned that the gravity was too high, so I didn't change it. I got then used to it while designing the levels. Yeah, I did not really tweaked the gravity after I thought it was ok. Did I do a good job reconstructing the controls? Yes, Hollow Knight was my main inspiration. the game is lying to you that your first name is not available because your name will never ever be mentioned in the game. What do you meant with utility in your first comment? The character customization is purely cosmetic and should make the game more interesting for you because you have a character nobody else might have :D Especially with the possibility to give him a name. Here is some feedback to your feedback :D It looks really cool and people seem to like it a lot.įirst of all thank you very much for your lenghty feedback. ![]() I will definitely play your game this weekend. I might also increase the trigger area for the door so that a player always activates the checkpoint :D The sfx for the checkpoint is already on the todo list + a visual indication which checkpoint is active. The game might be a little on the more difficult side :D You are missing some jokes, theme related dialogues and the punchline at the end. It's sad that you didn't get past this point. If we continue to work on the game, we will find the time to fix those bugs. Trying to fix the bugs from the web version is a shitty task for a game jam, because the compilation takes something like 10 min during which I can do literally nothing. Yeah, the web build is full of bugs the windows version does not have. I know that the keyboard controls are not great, but there is not much I can do about it other than asking the player to play with the controller :D 2D Platformers are just meant to be played with a controller. So, if you want to give the game another try, play the windows version. I know that the web version has some weird bugs, the windows version does not have. Ok, I have never seen the two bugs you have encountered. That was a dumb idea and I would remove it :D I have implemented some delay for the attacks, or I would call it build-up. I assume that the jump latency is caused by the webbrowser, because I have not implemented any delay. The game is lying here and your name is never ever used anyhow :D ![]() ![]() What some people don't get is the joke that the first name is always not available. I already had somebody else giving me bad feedback because he couldn't give his character a 3 character name. Don't ask me why I made the 4 characters minimum restriction for the name. If you want to learn how I did the character customizer, I made a tutorial about it.
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